Files
frp/test/e2e/pkg/process/process.go
fatedier 48e8901466 test/e2e: optimize RunFrps/RunFrpc with process exit detection (#5225)
* test/e2e: optimize RunFrps/RunFrpc with process exit detection

Refactor Process to track subprocess lifecycle via a done channel,
replacing direct cmd.Wait() in Stop() to avoid double-Wait races.
RunFrps/RunFrpc now use select on the done channel instead of fixed
sleeps, allowing short-lived processes (verify, startup failures) to
return immediately while preserving existing timeout behavior for
long-running daemons.

* test/e2e: guard Process against double-Start and Stop-before-Start

Add started flag to prevent double-Start panics and allow Stop to
return immediately when the process was never started. Use sync.Once
for closing the done channel as defense-in-depth against double close.
2026-03-09 10:28:47 +08:00

104 lines
1.9 KiB
Go

package process
import (
"bytes"
"context"
"errors"
"os/exec"
"sync"
)
type Process struct {
cmd *exec.Cmd
cancel context.CancelFunc
errorOutput *bytes.Buffer
stdOutput *bytes.Buffer
done chan struct{}
closeOne sync.Once
waitErr error
started bool
beforeStopHandler func()
stopped bool
}
func New(path string, params []string) *Process {
return NewWithEnvs(path, params, nil)
}
func NewWithEnvs(path string, params []string, envs []string) *Process {
ctx, cancel := context.WithCancel(context.Background())
cmd := exec.CommandContext(ctx, path, params...)
cmd.Env = envs
p := &Process{
cmd: cmd,
cancel: cancel,
done: make(chan struct{}),
}
p.errorOutput = bytes.NewBufferString("")
p.stdOutput = bytes.NewBufferString("")
cmd.Stderr = p.errorOutput
cmd.Stdout = p.stdOutput
return p
}
func (p *Process) Start() error {
if p.started {
return errors.New("process already started")
}
p.started = true
err := p.cmd.Start()
if err != nil {
p.waitErr = err
p.closeDone()
return err
}
go func() {
p.waitErr = p.cmd.Wait()
p.closeDone()
}()
return nil
}
func (p *Process) closeDone() {
p.closeOne.Do(func() { close(p.done) })
}
// Done returns a channel that is closed when the process exits.
func (p *Process) Done() <-chan struct{} {
return p.done
}
func (p *Process) Stop() error {
if p.stopped || !p.started {
return nil
}
defer func() {
p.stopped = true
}()
if p.beforeStopHandler != nil {
p.beforeStopHandler()
}
p.cancel()
<-p.done
return p.waitErr
}
func (p *Process) ErrorOutput() string {
return p.errorOutput.String()
}
func (p *Process) StdOutput() string {
return p.stdOutput.String()
}
func (p *Process) Output() string {
return p.stdOutput.String() + p.errorOutput.String()
}
func (p *Process) SetBeforeStopHandler(fn func()) {
p.beforeStopHandler = fn
}