Files
frp/server/control.go
T
fatedier f32adb3bbb fix(server): close the mux session when a control is replaced or exits (#5596)
When a client logs in again with the same run ID, frps replaces the old
control and closes its control stream, but the yamux session that carried it
stays open until keepalive reclaims it. The replaced control's work
connections and streams share that session, so they are left behind for up to
tcpMuxKeepaliveInterval plus the ping budget.

A mux session carries exactly one control connection, so the control now
records its session and closes it from the single teardown point shared by
replacement, fatal exit and shutdown. QUIC and non-multiplexed transports keep
the previous path.

Closing the session ends every stream that still belongs to the replaced
control. Those proxies are already being torn down, so the cost is that
in-flight connections of the old control are interrupted immediately instead
of at the keepalive deadline. A replacement control is not affected, and the
ownership rules for a still-online control do not change.

Tests: replacement and fatal exit close the session while the replacement
control keeps working, and concurrent logins with the same run ID leave
exactly one live session.
2026-11-03 23:31:44 +08:00

922 lines
24 KiB
Go

// Copyright 2017 fatedier, fatedier@gmail.com
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package server
import (
"context"
"fmt"
"io"
"math"
"net"
"runtime/debug"
"sync"
"sync/atomic"
"time"
"github.com/samber/lo"
"github.com/fatedier/frp/pkg/auth"
"github.com/fatedier/frp/pkg/config"
v1 "github.com/fatedier/frp/pkg/config/v1"
pkgerr "github.com/fatedier/frp/pkg/errors"
"github.com/fatedier/frp/pkg/msg"
plugin "github.com/fatedier/frp/pkg/plugin/server"
"github.com/fatedier/frp/pkg/transport"
"github.com/fatedier/frp/pkg/util/util"
"github.com/fatedier/frp/pkg/util/wait"
"github.com/fatedier/frp/pkg/util/xlog"
"github.com/fatedier/frp/server/controller"
"github.com/fatedier/frp/server/metrics"
"github.com/fatedier/frp/server/proxy"
"github.com/fatedier/frp/server/registry"
)
type ControlID uint64
var nextControlID atomic.Uint64
const workConnPoolCapacityOffset = 10
type controlEntry struct {
ctl *Control
id ControlID
// runMu serializes lifecycle and routing decisions for one run ID.
// Replacements inherit it; removing the entry releases the manager's reference.
runMu *sync.Mutex
registryOnline bool
registryControlID ControlID
}
type ControlManager struct {
// controls indexed by run id
ctlsByRunID map[string]*controlEntry
registry *registry.ClientRegistry
closed bool
mu sync.RWMutex
}
func NewControlManager(clientRegistry *registry.ClientRegistry) *ControlManager {
return &ControlManager{
ctlsByRunID: make(map[string]*controlEntry),
registry: clientRegistry,
}
}
// lockCurrentRun returns the current entry with its run gate held. It never
// waits for the gate while holding cm.mu and revalidates the gate after waiting.
// The global order is runMu, cm.mu, ctl.lifecycleMu, then registry locks.
func (cm *ControlManager) lockCurrentRun(runID string, allowClosed bool) (*controlEntry, bool) {
cm.mu.RLock()
entry, ok := cm.ctlsByRunID[runID]
if cm.closed && !allowClosed {
ok = false
}
cm.mu.RUnlock()
if !ok {
return nil, false
}
runMu := entry.runMu
runMu.Lock()
cm.mu.RLock()
entry, ok = cm.ctlsByRunID[runID]
if (cm.closed && !allowClosed) || !ok || entry.runMu != runMu {
ok = false
}
cm.mu.RUnlock()
if !ok {
runMu.Unlock()
return nil, false
}
return entry, true
}
// Add makes ctl the pending current generation and records the predecessor
// finalization barrier it must wait for before activation.
func (cm *ControlManager) Add(ctl *Control) error {
for {
// Never wait for a run gate while holding cm.mu.
cm.mu.RLock()
old := cm.ctlsByRunID[ctl.runID]
cm.mu.RUnlock()
if old != nil {
old.runMu.Lock()
}
cm.mu.Lock()
if cm.closed {
cm.mu.Unlock()
if old != nil {
old.runMu.Unlock()
}
return fmt.Errorf("control manager is closed")
}
if cm.ctlsByRunID[ctl.runID] != old {
cm.mu.Unlock()
if old != nil {
old.runMu.Unlock()
}
continue
}
id := ControlID(nextControlID.Add(1))
if err := ctl.admit(cm, id); err != nil {
cm.mu.Unlock()
if old != nil {
old.runMu.Unlock()
}
return err
}
runMu := &sync.Mutex{}
if old != nil {
runMu = old.runMu
}
entry := &controlEntry{ctl: ctl, id: id, runMu: runMu}
var (
oldCtl *Control
barrier <-chan struct{}
)
if old != nil {
oldCtl = old.ctl
barrier = oldCtl.markReplaced()
ctl.setHandoffBarrier(barrier)
entry.registryOnline = old.registryOnline
entry.registryControlID = old.registryControlID
}
cm.ctlsByRunID[ctl.runID] = entry
cm.mu.Unlock()
if old != nil {
old.runMu.Unlock()
}
if oldCtl != nil {
oldCtl.Replaced(ctl)
}
return nil
}
}
// Activate registers ctl as online only if it is still the pending current
// generation.
func (cm *ControlManager) Activate(ctl *Control) (bool, error) {
entry, ok := cm.lockCurrentRun(ctl.runID, false)
if !ok {
return false, nil
}
defer entry.runMu.Unlock()
cm.mu.Lock()
defer cm.mu.Unlock()
if cm.closed || cm.ctlsByRunID[ctl.runID] != entry || entry.ctl != ctl || entry.id != ctl.controlID {
return false, nil
}
ctl.lifecycleMu.Lock()
defer ctl.lifecycleMu.Unlock()
if ctl.state != controlStatePending {
return false, nil
}
if ctl.activated {
return true, nil
}
loginMsg := ctl.sessionCtx.LoginMsg
remoteAddr := ctl.sessionCtx.Conn.RemoteAddr().String()
if host, _, err := net.SplitHostPort(remoteAddr); err == nil {
remoteAddr = host
}
_, conflict := cm.registry.RegisterWithControlID(
loginMsg.User,
loginMsg.ClientID,
ctl.runID,
loginMsg.Hostname,
loginMsg.Version,
remoteAddr,
ctl.sessionCtx.WireProtocol,
uint64(entry.id),
)
if conflict {
return true, fmt.Errorf("client_id [%s] for user [%s] is already online", loginMsg.ClientID, loginMsg.User)
}
entry.registryOnline = true
entry.registryControlID = entry.id
ctl.activated = true
return true, nil
}
// completeLogin reserves ctl's current ownership with its run gate while the
// bounded successful LoginResp write runs, then transitions it to running.
// The callback must only perform that bounded write; it must not call back into
// the control manager or the same control lifecycle.
func (cm *ControlManager) completeLogin(ctl *Control, writeSuccess func() error) (bool, error) {
entry, ok := cm.lockCurrentRun(ctl.runID, false)
if !ok {
return false, nil
}
defer entry.runMu.Unlock()
if entry.ctl != ctl || entry.id != ctl.controlID {
return false, nil
}
ctl.lifecycleMu.Lock()
defer ctl.lifecycleMu.Unlock()
if ctl.state != controlStatePending || !ctl.activated {
return false, nil
}
if err := writeSuccess(); err != nil {
return false, err
}
if !ctl.startLocked() {
return false, nil
}
return true, nil
}
// Remove deletes and offlines ctl only if it is still the current generation.
func (cm *ControlManager) Remove(ctl *Control) bool {
entry, ok := cm.lockCurrentRun(ctl.runID, true)
if !ok {
return false
}
defer entry.runMu.Unlock()
cm.mu.Lock()
defer cm.mu.Unlock()
if cm.ctlsByRunID[ctl.runID] != entry || entry.ctl != ctl || entry.id != ctl.controlID {
return false
}
delete(cm.ctlsByRunID, ctl.runID)
if entry.registryOnline {
cm.registry.MarkOfflineByRunIDAndControlID(ctl.runID, uint64(entry.registryControlID))
}
return true
}
func (cm *ControlManager) GetByID(runID string) (ctl *Control, ok bool) {
entry, ok := cm.lockCurrentRun(runID, false)
if !ok {
return nil, false
}
defer entry.runMu.Unlock()
ctl = entry.ctl
ctl.lifecycleMu.Lock()
defer ctl.lifecycleMu.Unlock()
if ctl.state != controlStateRunning {
return nil, false
}
return ctl, true
}
// admitVisitorByRunID commits a visitor admission against the current running
// control while its run and lifecycle ownership are held. The callback must
// only perform the in-memory, buffered visitor admission.
func (cm *ControlManager) admitVisitorByRunID(runID string, admit func(user, wireProtocol, udpPacketCodec string) error) (bool, error) {
entry, ok := cm.lockCurrentRun(runID, false)
if !ok {
return false, nil
}
defer entry.runMu.Unlock()
ctl := entry.ctl
ctl.lifecycleMu.Lock()
defer ctl.lifecycleMu.Unlock()
if ctl.state != controlStateRunning {
return false, nil
}
return true, admit(ctl.sessionCtx.LoginMsg.User, ctl.sessionCtx.WireProtocol, ctl.sessionCtx.UDPPacketCodec)
}
// RegisterWorkConn transfers conn to ctl only if ctl is still the current
// running generation. On error, ownership remains with the caller.
func (cm *ControlManager) RegisterWorkConn(ctl *Control, conn *proxy.WorkConn) error {
entry, ok := cm.lockCurrentRun(ctl.runID, false)
if !ok {
cm.mu.RLock()
closed := cm.closed
cm.mu.RUnlock()
if closed {
return fmt.Errorf("control manager is closed")
}
return fmt.Errorf("client control for run id [%s] is no longer current", ctl.runID)
}
defer entry.runMu.Unlock()
if entry.ctl != ctl || entry.id != ctl.controlID {
return fmt.Errorf("client control for run id [%s] is no longer current", ctl.runID)
}
ctl.lifecycleMu.Lock()
defer ctl.lifecycleMu.Unlock()
if ctl.state != controlStateRunning {
return fmt.Errorf("client control for run id [%s] is not running", ctl.runID)
}
select {
case ctl.workConnCh <- conn:
ctl.xl.Debugf("new work connection registered")
return nil
default:
ctl.xl.Debugf("work connection pool is full, discarding")
return fmt.Errorf("work connection pool is full, discarding")
}
}
func (cm *ControlManager) Close() error {
cm.mu.Lock()
cm.closed = true
ctls := make([]*Control, 0, len(cm.ctlsByRunID))
for _, entry := range cm.ctlsByRunID {
ctls = append(ctls, entry.ctl)
}
cm.mu.Unlock()
for _, ctl := range ctls {
cm.Remove(ctl)
_ = ctl.Close()
}
return nil
}
// SessionContext encapsulates the input parameters for creating a new Control.
type SessionContext struct {
// all resource managers and controllers
RC *controller.ResourceController
// proxy manager
PxyManager *proxy.Manager
// plugin manager
PluginManager *plugin.Manager
// verifies authentication based on selected method
AuthVerifier auth.Verifier
// key used for connection encryption
EncryptionKey []byte
// control connection
Conn *msg.Conn
// A mux session carries exactly one control. Close it when the control is
// replaced or exits fatally to release all remaining streams and work connections.
Session io.Closer
// login message
LoginMsg *msg.Login
// server configuration
ServerCfg *v1.ServerConfig
// negotiated wire protocol for this client session
WireProtocol string
UDPPacketCodec string
}
type controlState uint8
const (
controlStateCreated controlState = iota
controlStatePending
controlStateRunning
controlStateClosing
controlStateClosed
)
type Control struct {
// session context
sessionCtx *SessionContext
// other components can use this to communicate with client
msgTransporter transport.MessageTransporter
// msgDispatcher is a wrapper for control connection.
// It provides a channel for sending messages, and you can register handlers to process messages based on their respective types.
msgDispatcher *msg.Dispatcher
// work connections
workConnCh chan *proxy.WorkConn
// proxies in one client
proxies map[string]proxy.Proxy
// pool count
poolCount int
// ports used, for limitations
portsUsedNum int
// last time got the Ping message
lastPing atomic.Value
// runID never changes during the lifetime of a control. controlID is assigned
// once by ControlManager and distinguishes same-runID generations.
runID string
controlID ControlID
manager *ControlManager
lifecycleMu sync.Mutex
state controlState
activated bool
handoffBarrier <-chan struct{}
interruptOnce sync.Once
interruptErr error
mu sync.RWMutex
xl *xlog.Logger
ctx context.Context
doneCh chan struct{}
serverMetrics metrics.ServerMetrics
}
func NewControl(ctx context.Context, sessionCtx *SessionContext) (*Control, error) {
if sessionCtx.LoginMsg.PoolCount < 0 {
return nil, fmt.Errorf("invalid pool count %d, must be non-negative", sessionCtx.LoginMsg.PoolCount)
}
if sessionCtx.ServerCfg.Transport.MaxPoolCount < 0 {
return nil, fmt.Errorf(
"invalid max pool count %d, must be non-negative",
sessionCtx.ServerCfg.Transport.MaxPoolCount,
)
}
effectivePoolCount := min(int64(sessionCtx.LoginMsg.PoolCount), sessionCtx.ServerCfg.Transport.MaxPoolCount)
maxPoolCountForChannel := int64(math.MaxInt) - int64(workConnPoolCapacityOffset)
if effectivePoolCount > maxPoolCountForChannel {
return nil, fmt.Errorf(
"invalid effective pool count %d, cannot safely add %d for work connection pool capacity",
effectivePoolCount, workConnPoolCapacityOffset,
)
}
poolCount := int(effectivePoolCount)
ctl := &Control{
sessionCtx: sessionCtx,
workConnCh: make(chan *proxy.WorkConn, poolCount+workConnPoolCapacityOffset),
proxies: make(map[string]proxy.Proxy),
poolCount: poolCount,
portsUsedNum: 0,
runID: sessionCtx.LoginMsg.RunID,
state: controlStateCreated,
xl: xlog.FromContextSafe(ctx),
ctx: ctx,
doneCh: make(chan struct{}),
serverMetrics: metrics.Server,
}
ctl.lastPing.Store(time.Now())
ctl.msgDispatcher = msg.NewDispatcher(sessionCtx.Conn)
ctl.registerMsgHandlers()
ctl.msgTransporter = transport.NewMessageTransporter(ctl.msgDispatcher)
return ctl, nil
}
func (ctl *Control) RunID() string {
return ctl.runID
}
func (ctl *Control) ID() ControlID {
ctl.lifecycleMu.Lock()
defer ctl.lifecycleMu.Unlock()
return ctl.controlID
}
func (ctl *Control) admit(manager *ControlManager, id ControlID) error {
ctl.lifecycleMu.Lock()
defer ctl.lifecycleMu.Unlock()
if ctl.state != controlStateCreated {
return fmt.Errorf("control [%s] is not in created state", ctl.runID)
}
ctl.manager = manager
ctl.controlID = id
ctl.state = controlStatePending
return nil
}
func (ctl *Control) setHandoffBarrier(barrier <-chan struct{}) {
ctl.lifecycleMu.Lock()
ctl.handoffBarrier = barrier
ctl.lifecycleMu.Unlock()
}
func (ctl *Control) WaitForHandoff() {
ctl.lifecycleMu.Lock()
barrier := ctl.handoffBarrier
ctl.lifecycleMu.Unlock()
if barrier != nil {
<-barrier
}
}
// Start starts the control session workers after login succeeds.
func (ctl *Control) Start() bool {
ctl.lifecycleMu.Lock()
defer ctl.lifecycleMu.Unlock()
return ctl.startLocked()
}
func (ctl *Control) startLocked() bool {
if ctl.state != controlStatePending || !ctl.activated {
return false
}
ctl.state = controlStateRunning
go ctl.worker()
return true
}
func (ctl *Control) Close() error {
ctl.lifecycleMu.Lock()
switch ctl.state {
case controlStateCreated, controlStatePending:
ctl.state = controlStateClosing
ctl.finishLocked()
case controlStateRunning:
ctl.state = controlStateClosing
}
ctl.lifecycleMu.Unlock()
return ctl.interruptReadAndClose()
}
func (ctl *Control) Replaced(newCtl *Control) {
ctl.markReplaced()
ctl.xl.Infof("replaced by client [%s] (control ID %d)", newCtl.runID, newCtl.ID())
_ = ctl.interruptReadAndClose()
}
// markReplaced returns the transitive predecessor barrier. A pending control
// has no worker, so it finishes immediately and passes its inherited barrier
// to the replacement. A running control is finished only by its worker.
func (ctl *Control) markReplaced() <-chan struct{} {
ctl.lifecycleMu.Lock()
defer ctl.lifecycleMu.Unlock()
switch ctl.state {
case controlStateCreated:
ctl.state = controlStateClosing
ctl.finishLocked()
return nil
case controlStatePending:
barrier := ctl.handoffBarrier
ctl.state = controlStateClosing
ctl.finishLocked()
return barrier
case controlStateRunning:
ctl.state = controlStateClosing
return ctl.doneCh
case controlStateClosing, controlStateClosed:
return ctl.doneCh
default:
return ctl.doneCh
}
}
func (ctl *Control) interruptReadAndClose() error {
ctl.interruptOnce.Do(func() {
_ = ctl.sessionCtx.Conn.SetReadDeadline(time.Now())
if ctl.sessionCtx.Session != nil {
ctl.interruptErr = ctl.sessionCtx.Session.Close()
return
}
ctl.interruptErr = ctl.sessionCtx.Conn.Close()
})
return ctl.interruptErr
}
func (ctl *Control) finishLocked() {
if ctl.state == controlStateClosed {
return
}
ctl.state = controlStateClosed
close(ctl.doneCh)
}
// When frps get one user connection, we get one work connection from the pool and return it.
// If no workConn available in the pool, send message to frpc to get one or more
// and wait until it is available.
// return an error if wait timeout
func (ctl *Control) GetWorkConn() (workConn *proxy.WorkConn, err error) {
xl := ctl.xl
defer func() {
if err := recover(); err != nil {
xl.Errorf("panic error: %v", err)
xl.Errorf(string(debug.Stack()))
}
}()
var ok bool
// get a work connection from the pool
select {
case workConn, ok = <-ctl.workConnCh:
if !ok {
err = pkgerr.ErrCtlClosed
return
}
xl.Debugf("get work connection from pool")
default:
// no work connections available in the poll, send message to frpc to get more
if err := ctl.msgDispatcher.Send(&msg.ReqWorkConn{}); err != nil {
return nil, fmt.Errorf("control is already closed")
}
select {
case workConn, ok = <-ctl.workConnCh:
if !ok {
err = pkgerr.ErrCtlClosed
xl.Warnf("no work connections available, %v", err)
return
}
case <-time.After(time.Duration(ctl.sessionCtx.ServerCfg.UserConnTimeout) * time.Second):
err = fmt.Errorf("timeout trying to get work connection")
xl.Warnf("%v", err)
return
}
}
// When we get a work connection from pool, replace it with a new one.
_ = ctl.msgDispatcher.Send(&msg.ReqWorkConn{})
return
}
func (ctl *Control) heartbeatWorker() {
if ctl.sessionCtx.ServerCfg.Transport.HeartbeatTimeout <= 0 {
return
}
xl := ctl.xl
wait.Until(func() {
if time.Since(ctl.lastPing.Load().(time.Time)) > time.Duration(ctl.sessionCtx.ServerCfg.Transport.HeartbeatTimeout)*time.Second {
xl.Warnf("heartbeat timeout")
_ = ctl.Close()
return
}
}, time.Second, ctl.doneCh)
}
// block until Control closed
func (ctl *Control) WaitClosed() {
<-ctl.doneCh
}
func (ctl *Control) loginUserInfo() plugin.UserInfo {
return plugin.UserInfo{
User: ctl.sessionCtx.LoginMsg.User,
Metas: ctl.sessionCtx.LoginMsg.Metas,
RunID: ctl.runID,
}
}
func (ctl *Control) closeProxy(pxy proxy.Proxy) {
pxy.Close()
ctl.sessionCtx.PxyManager.Del(pxy.GetName())
ctl.serverMetrics.CloseProxy(pxy.GetName(), pxy.GetConfigurer().GetBaseConfig().Type)
notifyContent := &plugin.CloseProxyContent{
User: ctl.loginUserInfo(),
CloseProxy: msg.CloseProxy{
ProxyName: pxy.GetName(),
},
}
go func() {
_ = ctl.sessionCtx.PluginManager.CloseProxy(notifyContent)
}()
}
func (ctl *Control) worker() {
xl := ctl.xl
ctl.serverMetrics.NewClient()
go ctl.heartbeatWorker()
go ctl.msgDispatcher.Run()
go func() {
for i := 0; i < ctl.poolCount; i++ {
// Ignore the error: it means this control is already closing.
_ = ctl.msgDispatcher.Send(&msg.ReqWorkConn{})
}
}()
<-ctl.msgDispatcher.Done()
ctl.lifecycleMu.Lock()
if ctl.state == controlStateRunning {
ctl.state = controlStateClosing
}
ctl.lifecycleMu.Unlock()
_ = ctl.interruptReadAndClose()
ctl.mu.Lock()
close(ctl.workConnCh)
for workConn := range ctl.workConnCh {
workConn.Close()
}
proxies := ctl.proxies
ctl.proxies = make(map[string]proxy.Proxy)
ctl.mu.Unlock()
for _, pxy := range proxies {
ctl.closeProxy(pxy)
}
ctl.serverMetrics.CloseClient()
if ctl.manager != nil {
ctl.manager.Remove(ctl)
}
xl.Infof("client exit success")
ctl.lifecycleMu.Lock()
ctl.finishLocked()
ctl.lifecycleMu.Unlock()
}
func (ctl *Control) registerMsgHandlers() {
ctl.msgDispatcher.RegisterHandler(&msg.NewProxy{}, ctl.handleNewProxy)
ctl.msgDispatcher.RegisterHandler(&msg.Ping{}, ctl.handlePing)
ctl.msgDispatcher.RegisterHandler(&msg.NatHoleVisitor{}, msg.AsyncHandler(ctl.handleNatHoleVisitor))
ctl.msgDispatcher.RegisterHandler(&msg.NatHoleClient{}, msg.AsyncHandler(ctl.handleNatHoleClient))
ctl.msgDispatcher.RegisterHandler(&msg.NatHoleReport{}, msg.AsyncHandler(ctl.handleNatHoleReport))
ctl.msgDispatcher.RegisterHandler(&msg.CloseProxy{}, ctl.handleCloseProxy)
}
func (ctl *Control) handleNewProxy(m msg.Message) {
xl := ctl.xl
inMsg := m.(*msg.NewProxy)
content := &plugin.NewProxyContent{
User: ctl.loginUserInfo(),
NewProxy: *inMsg,
}
var remoteAddr string
retContent, err := ctl.sessionCtx.PluginManager.NewProxy(content)
if err == nil {
inMsg = &retContent.NewProxy
remoteAddr, err = ctl.RegisterProxy(inMsg)
}
// register proxy in this control
resp := &msg.NewProxyResp{
ProxyName: inMsg.ProxyName,
}
if err != nil {
xl.Warnf("new proxy [%s] type [%s] error: %v", inMsg.ProxyName, inMsg.ProxyType, err)
resp.Error = util.GenerateResponseErrorString(fmt.Sprintf("new proxy [%s] error", inMsg.ProxyName),
err, lo.FromPtr(ctl.sessionCtx.ServerCfg.DetailedErrorsToClient))
} else {
resp.RemoteAddr = remoteAddr
xl.Infof("new proxy [%s] type [%s] success", inMsg.ProxyName, inMsg.ProxyType)
clientID := ctl.sessionCtx.LoginMsg.ClientID
if clientID == "" {
clientID = ctl.runID
}
ctl.serverMetrics.NewProxy(inMsg.ProxyName, inMsg.ProxyType, ctl.sessionCtx.LoginMsg.User, clientID)
}
_ = ctl.msgDispatcher.Send(resp)
}
func (ctl *Control) handlePing(m msg.Message) {
xl := ctl.xl
inMsg := m.(*msg.Ping)
content := &plugin.PingContent{
User: ctl.loginUserInfo(),
Ping: *inMsg,
}
retContent, err := ctl.sessionCtx.PluginManager.Ping(content)
if err == nil {
inMsg = &retContent.Ping
err = ctl.sessionCtx.AuthVerifier.VerifyPing(inMsg)
}
if err != nil {
xl.Warnf("received invalid ping: %v", err)
_ = ctl.msgDispatcher.Send(&msg.Pong{
Error: util.GenerateResponseErrorString("invalid ping", err, lo.FromPtr(ctl.sessionCtx.ServerCfg.DetailedErrorsToClient)),
})
return
}
ctl.lastPing.Store(time.Now())
xl.Debugf("receive heartbeat")
_ = ctl.msgDispatcher.Send(&msg.Pong{})
}
func (ctl *Control) handleNatHoleVisitor(m msg.Message) {
inMsg := m.(*msg.NatHoleVisitor)
ctl.sessionCtx.RC.NatHoleController.HandleVisitor(inMsg, ctl.msgTransporter, ctl.sessionCtx.LoginMsg.User)
}
func (ctl *Control) handleNatHoleClient(m msg.Message) {
inMsg := m.(*msg.NatHoleClient)
ctl.sessionCtx.RC.NatHoleController.HandleClient(inMsg, ctl.msgTransporter)
}
func (ctl *Control) handleNatHoleReport(m msg.Message) {
inMsg := m.(*msg.NatHoleReport)
ctl.sessionCtx.RC.NatHoleController.HandleReport(inMsg)
}
func (ctl *Control) handleCloseProxy(m msg.Message) {
xl := ctl.xl
inMsg := m.(*msg.CloseProxy)
_ = ctl.CloseProxy(inMsg)
xl.Infof("close proxy [%s] success", inMsg.ProxyName)
}
func (ctl *Control) RegisterProxy(pxyMsg *msg.NewProxy) (remoteAddr string, err error) {
var pxyConf v1.ProxyConfigurer
// Load configures from NewProxy message and validate.
pxyConf, err = config.NewProxyConfigurerFromMsg(pxyMsg, ctl.sessionCtx.ServerCfg)
if err != nil {
return
}
// User info
userInfo := plugin.UserInfo{
User: ctl.sessionCtx.LoginMsg.User,
Metas: ctl.sessionCtx.LoginMsg.Metas,
RunID: ctl.runID,
}
// NewProxy will return an interface Proxy.
// In fact, it creates different proxies based on the proxy type. We just call run() here.
pxy, err := proxy.NewProxy(ctl.ctx, &proxy.Options{
UserInfo: userInfo,
LoginMsg: ctl.sessionCtx.LoginMsg,
PoolCount: ctl.poolCount,
ResourceController: ctl.sessionCtx.RC,
GetWorkConnFn: ctl.GetWorkConn,
Configurer: pxyConf,
ServerCfg: ctl.sessionCtx.ServerCfg,
EncryptionKey: ctl.sessionCtx.EncryptionKey,
WireProtocol: ctl.sessionCtx.WireProtocol,
UDPPacketCodec: ctl.sessionCtx.UDPPacketCodec,
})
if err != nil {
return remoteAddr, err
}
// Check ports used number in each client
if ctl.sessionCtx.ServerCfg.MaxPortsPerClient > 0 {
ctl.mu.Lock()
if ctl.portsUsedNum+pxy.GetUsedPortsNum() > int(ctl.sessionCtx.ServerCfg.MaxPortsPerClient) {
ctl.mu.Unlock()
err = fmt.Errorf("exceed the max_ports_per_client")
return
}
ctl.portsUsedNum += pxy.GetUsedPortsNum()
ctl.mu.Unlock()
defer func() {
if err != nil {
ctl.mu.Lock()
ctl.portsUsedNum -= pxy.GetUsedPortsNum()
ctl.mu.Unlock()
}
}()
}
if ctl.sessionCtx.PxyManager.Exist(pxyMsg.ProxyName) {
err = fmt.Errorf("proxy [%s] already exists", pxyMsg.ProxyName)
return
}
remoteAddr, err = pxy.Run()
if err != nil {
return
}
defer func() {
if err != nil {
pxy.Close()
}
}()
err = ctl.sessionCtx.PxyManager.Add(pxyMsg.ProxyName, pxy)
if err != nil {
return
}
ctl.mu.Lock()
ctl.proxies[pxy.GetName()] = pxy
ctl.mu.Unlock()
return
}
func (ctl *Control) CloseProxy(closeMsg *msg.CloseProxy) (err error) {
ctl.mu.Lock()
pxy, ok := ctl.proxies[closeMsg.ProxyName]
if !ok {
ctl.mu.Unlock()
return
}
if ctl.sessionCtx.ServerCfg.MaxPortsPerClient > 0 {
ctl.portsUsedNum -= pxy.GetUsedPortsNum()
}
delete(ctl.proxies, closeMsg.ProxyName)
ctl.mu.Unlock()
ctl.closeProxy(pxy)
return
}