A handshake message may span any number of records, and splitting the
ClientHello into tiny records hides the SNI from analyzers that expect it
in the first one. The tls analyzer read the first record header and then
cut the handshake body straight out of the stream, so fragmented hellos
either stalled until Limit() or failed to parse, and every SNI rule was
bypassed.
The record layer is now peeled off and the hello rebuilt from the record
bodies before parsing, for both ClientHello and ServerHello. The number of
records a hello spanned is exposed as tls.req_records / tls.resp_records,
kept outside req/resp so a non-nil req still means a fully parsed hello.
Fragmentation is published as soon as a second record shows up, since
1-byte records can stretch a hello past Limit() and it never completes.
docs: add TLS record fragmentation doc, correct the claim in the TCP
window evasion doc that tls is unaffected by splitting.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
feat(tcp): implement FETAnalyzer with segment buffering
feat(tcp): enhance TCP engine with window scale detection
test(tcp): add tests for Minecraft and FET analyzers
docs: add documentation for Minecraft analyzer and TCP evasion
Fixed:
- "ineffective break statement. Did you mean to break out of the outer loop?" (SA4011)
- "channels used with os/signal.Notify should be buffered" (SA1017)
- "os.Kill cannot be trapped (did you mean syscall.SIGTERM?)" (SA1016)
- "func envOrDefaultBool is unused" (U1000)
- "should use time.Since instead of time.Now().Sub" (S1012)